Last Call BBS

The last Zachtronics game is out. There has yet to be any other game studio whose games scratched the engineering and design itch as well as Zachtronics's. I even ordered the deluxe physical edition. I'll miss Zachtronics. Good luck to Zach though. Despite how niche programming games are, they've been…

Scratching the Necrodancer itch

I haven't played Crypt of the Necrodancer in years. The Amplified DLC came out in 2017, and I definintely stopped playing before that. Necrodancer holds a special place in my heart. When I was interviewing for my first job, I stayed at a nearby hotel, with nothing but a laptop…

Cataclysm: Boating Days Ahead

In the previous faction camp posts I talked about wanting to figure out boat construction and explore west of Kazdel. Good news, I managed to do it! And it wasn't as difficult as I expected. The vehicle details page.All I need is to add some hulls, a means of…

Base building adventures in Cataclysm: Dark Days Ahead, Part I

This is Part I, introduction to basic mechanics of the game. The post got too long and became a waterhose dissertation of boring exposition instead of a fun slice-of-life record of post-apocalyptic survival. So I tried to break it apart. Expect more detailed accounts of specific adventures in later posts.…